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Everything the SDK throws is an SDKException, wrapping a proto-backed error so the same code and category cross every language binding.

Codes worth handling

unsupportedCapability

Errors in streams

Cancellation

Breaking out of the loop cancels the request and is not an error. Track unmount so a late event does not set state on a gone component:

Errors are not always the SDK

Several failures on a phone look like SDK errors and are not:

Reporting

Rethrow what you did not recognise.